Dishonorable Mention: Kinect Star Wars (2012)
Platform: Xbox 360
To be fair, Kinect Star Wars suffers from two problems: it’s not really targeted at anyone over the age of 13, and it’s linked to the inherent limitations of the first generation Kinect. But those two factors weren’t disclosed when LucasArts dropped the game onto the market like a bomb in 2012. Featuring a relatively brief campaign along with several replayable game modes, the only redeeming factor is the podracing activity, which the Kinect sensor manages to adapt well while reading the movements of a player’s outstretched arms. The rest of the game plays out the same: flashes of brilliance marred by poor AI, imprecise controls, and absolutely baffling design choices, such as the much-maligned dance sequences. Kinect Star Wars promised gamers the chance to finally fight virtual lightsaber battles. Instead, we got Billy Dee Williams dancing to a painfully bad version of a Gwen Stefani song.