TunesKit DRM Media Converter can convert your purchased iTunes movies and TV shows into a format compatible with any device or app.
Like most digital content providers, Microsoft has implemented device limits for content acquired via the Windows Store. Here’s an overview of the various device limits for apps, games, music, and videos, and how you can view and manage the devices registered to your Microsoft Account.
iTunes DRM is a touchy and complicated subject, and many apps and solutions exist in this legal gray area claiming to remove iTunes DRM. We take a look at the controversy and the implications of freeing your iTunes purchases, and evaluate one of the more popular options for killing iTunes DRM.
Heavy iTunes users with multiple computers will quickly run into an issue due to the fact that users can only authorize iTunes on five computers at once. Thankfully, there are some tricks and best practices that can help you navigate this limitation. Here’s how to manage iTunes authorizations on your PC or Mac.
Sony was quick to capitalize on Microsoft’s DRM blunder over Xbox One game sharing earlier this year. But, according to a new PS4 FAQ, things aren’t as easy as Sony claimed when it comes to sharing digital content on the company’s next-gen console.
In a dramatic turn of events, Microsoft has changed course on its controversial and potentially fatal DRM policy for the Xbox One. As explained by Xbox chief Don Mattrick today on the Xbox Wire blog, the company is abandoning the 24-hour check-in requirement and lifting all restrictions on the ability to play, trade, or resell disc-based games. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and…
In an ironic twist, software piracy may have actually saved a game, at least indirectly. After reading about the humorous trap that indie game developer Greenheart Games set for those attempting to pirate its first game, Game Dev Tycoon, I knew I had to try the game out. I had this desire to try the game not because I felt sorry for developer Patrick Klug, but because the game actually sounded entertaining, and I likely would have never heard of…